![]() ![]() There are some nice metaphorical touches centred around the dangers of religious fanaticism and for the most part, it does a good job of telling a story most science fiction falls into “The end of the god damnnn worrrrlllldddd!” Whilst not that complex, it does involve the player as the narrative works you towards a fulfilling pay off that does evade, to the best of its ability, cliché tropes. However, what it's not lacking are style and scale. Let’s put this straight, Halo isn’t going to win any awards for having the most compelling of narratives. It’s not that they are bad, and to its credit, the game does know when to use them sparingly, but overall, ironically, they exist as a weaker villain compared to the main threat. To its detriment it tries to add a variety on its own kind but comes off as rather annoying as the fundamental flaw with The Flood is that they do not provide player expression other than running to or from. The Flood, however, apart from adding to the weight of the narrative, doesn't offer the depth The Covenant do and result in charging and shooting. This simultaneously being a formidable opponent that can cause trouble, especially on a higher difficulty. ![]() Each class/species of The Covenant operates differently which allows a reasonable amount of challenge to the firefights allowing you to methodically exploit their weaknesses. The Covenant provides what The Flood tries to be, which is diversity. Speaking of enemies, Halo 3 utilizes the best and the not so great. How to Catch Shiny Pokémon in "Brilliant Diamond and "Shining Pearl" With PokéRadar ![]()
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